Gameplay tweaks, admin tools, and custom features — with docs included.
Built and tested with Java and Python-based tooling, shipped with setup guides so you're not left guessing.
Minecraft plugin development covers custom gameplay mechanics, server administration tools, economy systems, minigame frameworks, and integration with external APIs. I build for Spigot, Paper, and common plugin platforms, with an emphasis on stability, performance, and clear documentation.
Every plugin starts with a requirements call. I write a short spec, build the core features, test in a local server environment, then hand over the compiled plugin plus setup and configuration documentation.
Java for server-side plugins, with supporting tools in Python and JavaScript. I target Paper/Spigot APIs and keep dependencies minimal to reduce conflicts with other plugins.
Simple plugins start from $300 AUD. Complex systems with multiple features typically start from $800 AUD. I provide a fixed quote before starting.
I primarily build for modern Paper/Spigot releases. If you need an older version, let me know and I'll confirm compatibility before quoting.
Yes. I include a bug-fix window after handover and offer ongoing maintenance packages if you want updates or new features later.
Yes. I review your current plugin stack during the requirements call and design the new plugin to coexist cleanly with what's already running.